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Forum Colonization.fr - Afficher un message - Projet de mod, caractéristique de terrain ...
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Robert Surcouf Robert Surcouf est déconnecté
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Par défaut Projet de mod, caractéristique de terrain ... - 25/10/2009, 21h42

Ayant constaté qu'il ne se passe pas grand chose sur les cases maritimes, je me suis dit qu'il serait intéressant de proposer un mod qui ajoute des fonctionnalités sur l'eau.

J'ai commencé à programmer un mod, et dès qu'une version est à peu près jouable, je la proposerai à tous.

Pour l'instant j'ai prévu de programmer les modifications suivantes:

1) Certaines unités supplémentaires seront disponibles à la vente en Europe:
- Des colons libres (600 or)
- Des engagés (450 or)
- Des criminels (300 or)

2) Les bateaux retrouvent la capacité d'emport qu'ils avaient dans Col94:
- La frégate a désormais 4 emplacements cargo
- idem pour le galion de guerre.
Ils peuvent aussi capturer les cargaisons des navires adverses (y compris les unités, mais sauf les unités militaires)

3) Des caractéristiques de terrain (comme les collines, la glace, la forêt) sur l'océan:
- Vent favorable (coût de déplacement de 1/2, -15% en défense)
- Vent défavorable (coût de déplacement de 2, + 15% en défense).

Il y a donc des avantages et des inconvénients pour chacune des case. Un navire qui en attaque un autre doit éviter d'entrer sur une case vent défavorable. D'où il est intéressant de terminer un tour sur une telle case. Il ne faudra pas donc systématiquement les éviter

Voilà !
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