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Forum Colonization.fr - Afficher un message - Projet de mod, caractéristique de terrain ...
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Robert Surcouf Robert Surcouf est déconnecté
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Par défaut Graphismes ... - 26/10/2009, 16h41

Merci Dazio,

Pour l'instant, mise-à-part la question des graphismes (ce qui n'est pas rien!), on peut jouer.
Effectivement la valeur 0 fonctionne pour <iMovement>, mais ce n'est vraiment pas ce que je souhaite. Les navires peuvent se déplacer à volonté sur les cases "vent favorable". Si toutes les cases océans sont remplacées par des cases "vent favorable", un joueur pourrait jouer indéfiniment...

Pour les graphismes, vous pouvez jeter un coup d'œil si vous le souhaitez (M07 et toi, ou encore quelqu'un d'autre sur le forum)...
A mon avis, les choses seraient moins affreuses si les caractéristiques vent étaient invisibles. Donc je formule ma question autrement:
Peut-on remplacer les lignes entre <FeatureVariety> et </FeatureVariety> par autre chose que du .nif ? Quitte à ne rien mettre ... (jusque là, je n'ai réussi qu'à faire planter le jeu). Ou mettre un autre format de fichier. Pourquoi pas un "simple" .dds ?

Si les graphismes ne vous dérangent pas vous pourriez presque y jouer. (!)
Au fait, j'ai intitulé le mod, La rose des vents.
Fichiers attachés
Type de fichier : zip La rose des vents 0.0.zip (64,9 Ko, 3 affichages)

Dernière modification par Robert Surcouf ; 26/10/2009 à 17h58.
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