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Par défaut Autres améliorations - 04/02/2010, 19h09

Mais ne croyez pas que c'est tout. Ce mod ne se contente pas de modifications graphiques, bien au contraire. Ce mod améliore considérablement le niveau de l'intelligence artificielle. Il faudra s'attendre à baisser un peu le niveau de difficulté ou à relever de nouveaux défis. C'est vraiment agréable.

Le système de l'éducation est lui aussi bien amélioré. On ne peut former qu'un certain type de métier dans un bâtiment donné. Si vous voulez former des hommes d'états il faut une université, alors que école suffit pour former un fermier. Pour un menuisier ou un forgeron, il faut un collège.
Le système des bâtiments est lui aussi revu. On commence nos colonies avec un nombre réduit de bâtiments (surtout à partir de la deuxième colonie fondée). Et les bâtiments sont en nombre plus importants (AOD II introduit la chapelle, la grande école, la grande église, mais aussi le télégraphe, le "basecamp", le "village hall", le poste de douane et un niveau de bâtiment en plus dans chaque catégorie). Le démarrage du jeu est donc un peu plus lent, et il ne faut surtout pas négliger la micro-gestion.

Concernant la gestion des cloches de la liberté et du sentiment de rébellion, Dale a corrigé certains bugs du jeu original. Chaque unité à son propre sentiment de rébellion, même si elle est situé en dehors d'une ville. Cela évite les problèmes du jeu dans sa version 1.01. Ceux qui avaient un grand nombre d'unités en dehors des villes n'arrivaient parfois jamais à atteindre les 50% pour déclarer l'indépendance puisque seules les unités à l'intérieur des villes voyaient leur sentiment de rébellion augmenter...
Images attachées
Type de fichier : jpg Civ4ScreenShot0035.JPG (117,4 Ko, 2 affichages)
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