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impossible de declarer l independance!!! - Forum Colonization.fr
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  (#1 (permalink)) Vieux
ID: verbovince
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Par défaut impossible de declarer l independance!!! - 28/09/2009, 18h12

Voila j'ai un petit souci. Malgré le fait que toutes mes colonies affichent un sentiment de révolte de 100%. Qu'il y a un journal dans chacune d'elle et que trois colons sont assignés par hotel de ville, quand je vais dans le conseiller en révolution je n'affiche que 40% et suis donc incapable de déclarer l'indépendance.
J'ai beau retourner le probleme dans tout les sens rien à faire. Pourriez vous m'aider?
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  (#2 (permalink)) Vieux
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Par défaut 28/09/2009, 18h29

Bonjour,

Joues-tu avec un mod en particulier ou avec le jeu de base ?

Dans le jeu de base, les cloches ne font pas tout, les croix peuvent avoir aussi leurs importances comme les taxes payés.

En effet, des pères fondateurs spécifiques permettent de réhausser le sentiment d'indépendance en fonction des impositions comme des croix.

Il reste cependant que certains mods obligent à garder les unités dans les colonies pour qu'elles adhèrent au sentiment indépendantiste, ce qui fait que si tu possèdes des navires, des explorateurs, des pionniers, des forces militaires en vadrouille, tu risques fort de devoir attendre fort longtemps pour accéder aux 50% !!
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  (#3 (permalink)) Vieux
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Par défaut Bien vu - 28/09/2009, 19h02

En effet juste pour voir j ai supprimé toutes les unités que j ai en garnison. Résultat, je suis passé de 40% à 84%.
Un peu dur de se constituer une armée correcte dans ces conditions.
En tout cas merci pour ton aide.
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  (#4 (permalink)) Vieux
ID: Dazio
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Par défaut 13/11/2009, 14h26

Citation:
Envoyé par verbovince Voir le message
En effet juste pour voir j ai supprimé toutes les unités que j ai en garnison. Résultat, je suis passé de 40% à 84%.
Un peu dur de se constituer une armée correcte dans ces conditions.
En tout cas merci pour ton aide.
La prochaine version de Dawn of a New Era (1.34) réglera ce problème.
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  (#5 (permalink)) Vieux
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Par défaut 13/11/2009, 23h16

Comment ça? Tu nous met l'eau à la bouche. Peux-tu nous en dire plus ou est-ce secret défense ?

Mais entre nous, quelle idée de ne pas transformer les soldats en producteurs (d'arme ou de chevaux par exemple)!
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  (#6 (permalink)) Vieux
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Par défaut Secret Défense !? - 14/11/2009, 00h54

Salut R. Surcouf,

La prochaine version de DoaNE va en effet régler ce problème.

Il existe deux manières possible d'y parvenir :
  • La plus simple consiste à neutraliser toutes les unités en garnison ou en vadrouille et ne prendre en considération que les colons dans les colonies. Je rapelle que les canons, les navires, les trésors n'influent en rien le niveaux d'indépendance.
  • La plus compliquée est de fixer un pourcentage évolutif d'indépendance à chaque colon dans la cité ou en garnison, ou encore embarqué sur les navires.

C'est la seconde solution que M07 programme actuellement à la suite d'une grosse discussion. Dale a déjà réalisé un principe similaire (très pratique) mais le système que nous mettons en place est plus costaud que le sien et engage une série de modifications. Toutes les unités seront concernées par les cloches de la liberté.

Sur la même lancée, les cloches produites dans les Hôtels de Ville auront, en quelque sorte, trois effets distincts au lieu de deux actuellement.

Cloches d'expansion du territoire, cloches de la liberté qui existent déjà dans Col2008 et cloches de gestion de la colonie à venir. Nos hommes d'état vont prendre du galon, tu peux le croire !

Ce seront toujours les cloches de la liberté qui permettront d'augmenter le taux d'indépendance de chaque unité. Mais ce taux aura une importance cruciale et surprenante, en dehors l'indépendance, dans les évènements d'une partie.

Voilà que j'ai trahi un secret défense !!!

Dernière modification par Dazio ; 14/11/2009 à 00h56.
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