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Projet de mod, caractéristique de terrain ... - Page 3 - Forum Colonization.fr
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Précédent   Forum Colonization.fr > Les Mods Civilization IV: Colonization > Le Coin des Moddeurs
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  (#21 (permalink)) Vieux
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Par défaut 01/11/2009, 22h10

Citation:
Programmation Python (Statut : Off),
moué, moué, je ne suis pas d'accord sur le statut du python, pour moi le statut est plus dans les faible que off
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  (#22 (permalink)) Vieux
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Par défaut 04/11/2009, 00h11

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moué, moué, je ne suis pas d'accord sur le statut du python, pour moi le statut est plus dans les faible que off
Erreur de frappe de ma part certainement !!

Ce n'était pas "Off", mais "Bof" ! Oui, ce n'est pas très loin.
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  (#23 (permalink)) Vieux
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Par défaut Bof Bof - 04/11/2009, 09h51

Et bien moi pour l'instant c'est "bof bof" aussi. J'ai réussi à intégrer un nouveau bouton au jeu (le bouton de "prospection" sur une colline proposé dans le tutoriel de civfanatics). Mais, pour l'instant il ne se passe rien quand je clique dessus.

Ce qui est assez ennuyeux, et qui me ralentit un peu dans ma progression, c'est que les fonctions n'ont pas tout-à-fait le même nom dans Civ 4 et Civ4 Col, ou plutôt l'architecture des fichiers a été modifiée. C'est pas grave, je vais m'y retrouver mais c'est un peu plus long ...
Le simple fait que les boutons soient disposés en arc de cercle et non plus en ligne comme dans Civ4 dans l'écran principal change un peu la donne:

Spoiler
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  (#24 (permalink)) Vieux
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Par défaut 04/11/2009, 13h02

A quand la physique quantique dans Col ?

Accroche-toi ! DoaNE l'exige .
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Par défaut Bienvenue dans le pôle nord ! - 06/11/2009, 11h34

C'est fait, j'ai enfin réussi à faire marcher un bouton simple. J'ai "étudié" la structure du fichier CvEuropeScreen.py qui code l'écran de l'Europe (F2) et j'ai créé un troisième bouton qui nous envoie au pôle nord (c'est-à-dire qu'il nous envoie vers une case hachurée Europe Nord, si on en a déjà découvert une) !

Je sais, ce n'est pas très utile, mais c'est un début. Au fait, c'est un peu étrange, le jeu est mal programmé de ce point de vue. J'ai découvert que les temps de trajets standards étaient les suivants:

- Europe Est : 2 tours. (normal)
- Europe Nord: 2 tours. (je préfèrerais 3 tours)
- Europe Sud: 4 tours. (??)
- Europe Ouest : 4 tours. (normal)

Prochaine étape: pouvoir choisir l'un des quatre points cardinaux avec un seul bouton (et donc une boite de dialogue). Ensuite (et enfin), je m'intéresserai aux villes.

J'ai jeté un coup d'œil à la programmation du mode Age of Discovery et j'ai compris dans les grandes lignes ce qu'il font. A moi, maintenant de le re-faire en adaptant... J'ai aussi regardé ce que cela donnait dans le jeu. Mais c'est merveilleusement beau.

D'ailleurs, je voulais depuis longtemps rajouter les événements de Col94 ("fonder une colonie", "rencontrer les indigènes" etc...). Et bien ils l'ont fait.

Bon j'y retourne !
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  (#26 (permalink)) Vieux
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Par défaut Bravo Robert Surcouf ! - 06/11/2009, 14h48

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Je sais, ce n'est pas très utile, mais c'est un début. Au fait, c'est un peu étrange, le jeu est mal programmé de ce point de vue.
Tu plaisantes là !!! C'est plus qu'utile. Ces débuts sont excellents !

Col2008 qui ne permettait que le voyage "EST" dans sa version de base s'est enrichi de l'option "OUEST" avec le patch 1.01f. C'était déjà énorme et les premières modifications des modders ont été de permettre "SUD" et "NORD". Le principe présent dans AOD est beaucoup plus récent.

Ne mésestime pas tout le travail que tu accomplis car il est essentiel et laisse augurer un enrichissement pour DOaNE. Ceci réalisé, tu pourras officiellement intégrer les Fratelli Marconi.

Si tu acceptes la mission voilà les deux objectifs que tu dois atteindre :
  1. Objectif premier : L'option "Destination Colonie Côtière" (celle présente dans AOD) reste l'objectif à atteindre en premier lieu : Viser les colonies ! Ceci réalisé, nous pourrons l'intégrer dans DoaNE.
  2. Objectif second : L'option "Destination Coordonnées" (à partir des docks européens vers le nouveau continent). La carte possède des cellules qui ont des coordonnées en x et y. Cela semble basique, mais j'imagine que ce sera assez ardu.
    Il s'agira de fixer un cap et une destination précise sur la carte connue et/ou une destination de découverte ! Cela sous-entend qu'une fenêtre (boîte de dialogue) devra s'ouvrir comportant une carte quadrillée représentant les nouveaux territoires.
Stratégiquement, cet aspect est fondamental, en particulier dans notre projet de redonner la part belle aux scénarii navals !
Lors du départ des docks européens, le choix sera donné :
  1. Destination de base :
    • Destination EST,
    • Destination OUEST,
    • Destination SUD,
    • Destination NORD,
  2. Destination Colonie Côtière :
    • Destination Colonie Côtière (les nôtres),
    • Destination Colonie Côtière (Les adversaires),
    • Destination Colonie Côtière (Les villages indigènes),
  3. Destination Coordonnées (carte quadrillée)
Les principes "Destination Colonie Côtière" et "Destination Coordonnées" devront être aussi actif pour les navires évoluant dans les cases mers du jeu.

Ouep, projet ambitieux. Maintenant tu peux devenir fou !

Dernière modification par Dazio ; 06/11/2009 à 14h58.
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  (#27 (permalink)) Vieux
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Par défaut Observation et attaque ! - 06/11/2009, 14h54

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J'ai jeté un coup d'œil à la programmation du mode Age of Discovery et j'ai compris dans les grandes lignes ce qu'il font. A moi, maintenant de le re-faire en adaptant... J'ai aussi regardé ce que cela donnait dans le jeu. Mais c'est merveilleusement beau.
Pour commencer, cela reste la meilleure manière d'apprendre, l'observation.
Ensuite pour progresser, il nous appartient de créer nos propres développements.

Le résultat dans AOD est prodigieux, et efficace !
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  (#28 (permalink)) Vieux
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Par défaut 06/11/2009, 14h57

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D'ailleurs, je voulais depuis longtemps rajouter les événements de Col94 ("fonder une colonie", "rencontrer les indigènes" etc...). Et bien ils l'ont fait.
Comme ces deux points existent dans Col2008, peux-tu me préciser ta pensée ?
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  (#29 (permalink)) Vieux
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Par défaut Messages événements - 06/11/2009, 15h18

Ah oui, il y a du travail. En plus mon ordinateur ne voulait plus redémarrer, et j'ai eu un message:
" Voulez vous restaurer les paramètres d'usine ? (Toutes données personnelles seront effacées)
Suivant / Annuler "

J'ai essayé "Annuler" et ouf, il redémarre !

Je vais essayer de programmer les 4 points cardinaux !

Je me suis mal exprimé. Dans Col94, lorsqu'on découvrait le nouveau monde, lorsqu'on fondait notre première colonie, etc ... On avait une petite animation, ou plutôt une image qui correspondait à l'événement. C'est un peu la même chose que votre boite de dialogue pour les ères en fait !
Et bien dans AOD II, ils ont programmé cela.

P.S. : D'ailleurs on peut même vendre nos navires dans AOD II. Ce serait merveilleux si on pouvait aussi le vendre aux autres nations, non !
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  (#30 (permalink)) Vieux
ID: Dazio
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Par défaut 06/11/2009, 15h34

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Envoyé par Robert Surcouf Voir le message
En plus mon ordinateur ne voulait plus redémarrer, et j'ai eu un message :
" Voulez vous restaurer les paramètres d'usine ? (Toutes données personnelles seront effacées)
Suivant / Annuler "
J'ai essayé "Annuler" et ouf, il redémarre !
Ouf ! Sueurs froides au passage !

Citation:
Envoyé par Robert Surcouf Voir le message
Ah oui, il y a du travail. Je vais essayer de programmer les 4 points cardinaux !
Oui gros job en effet. Cet objectif est vraiment le principal, l'autre est secondaire (mais très important !)
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