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Warning: strftime() [function.strftime]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/Berlin' for 'CET/1.0/no DST' instead in [path]/includes/functions.php on line 3638

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Liste des MODS - Forum Colonization.fr
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Précédent   Forum Colonization.fr > Les Mods Civilization IV: Colonization > Les Mods
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  (#1 (permalink)) Vieux
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Avatar de Robert Surcouf
 
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Par défaut Liste des MODS - 28/07/2010, 21h48

Je pense qu'il vaut la peine d'ouvrir un sujet sur la liste des mods disponibles pour Colonization, ou tout simplement des fichiers de personnalisation du jeu .

Tout d'abord les mods sont - comme le nom l'indique - des modifications du jeu. Pour des besoins de classement, je vais distinguer dans la suite, les mods à proprement parler des "modcomps" ou des "modmod". De quoi s'agit-il ? Un "modcomp" est un composant de mod, qui n'est pas destiné à être utilisé seul. Généralement, il s'agit de fichiers destinés à des moddeurs en vue de la cration d'un mod. Enfin, un "modmod" est une modification du jeu, elle-même basée sur une autre modification. Par exemple, le modmod Age of Further Discovery modifie le mod Age of Discovery II, et suppose que l'on ait déjà installé le mod sur lequel s'appuie le modmod (ici en l'occurrence Age of Discovery II). Enfin, j'appelle conversion tout mod qui change l'époque du jeu, par exemple en proposant une version futuriste de Colonization.

Voilà pour les mods. Les fichiers de personnalisation du jeu sont généralement des cartes, ou des générateurs de carte. Une carte est pour ainsi dire figée et a toujours la même forme. Le générateur de carte
permet de créer une multitude de cartes (de tailles différentes).

Sinon, pour le classement, pour éviter les jaloux, j'ai classé par ordre alphabétique.

J'ai pu faire un tel classement, grâce au forum de Civfanatics, ici: Civilization Fanatics' Forums - Downloads Database - Civ4: Colonization Downloads
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  (#2 (permalink)) Vieux
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Avatar de Robert Surcouf
 
Messages: 230
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Par défaut Suite ... - 28/07/2010, 22h44

Voici donc la liste:

I ) Les MODS


1) Les Conversions

- Mare Nostrum:
Description: Si vous voulez jouer à une version de Colonization autour de la Méditerranée et durant l'antiquité ce mod est fait pour vous
[Mod] MareNostrum - Civilization Fanatics' Forums

- Colonization: 2071: [MOD] Colonization: 2071 - WePlayCiv Forums
( à télécharger ici: Civilization Fanatics' Forums - Downloads Database - Colonization 2071 v0.05 Update)


2) Les mods complets


- Age of Discovery II: Latest version: Download here! - Civilization Fanatics' Forums

- Dawn of a New Era: [MOD] Dawn of a New Era - Civilization Fanatics' Forums
Et bien sûr ici: http://colonization.fr/forum/f18/daw...ra-1-34-a-238/

- Privateers, Pirates, and Buccaneers [MOD] Privateers, Pirates, and Buccaneers - Civilization Fanatics' Forums

- The East Indies: The East Indies - Civilization Fanatics' Forums
à télécharger ici: Civilization Fanatics' Forums - Downloads Database - The East Indies 2.16

- Westward Ho: Wild West Mod Latest Version: Download Here - Civilization Fanatics' Forums

3) Les petits mods

II) Modcomp et modmod

1) Modcomp

-Custom House: (qui ajoute un poste de douane):
[MODCOMP] Custom House - Civilization Fanatics' Forums

- Patchmod (corrige de nombreux bugs)

forum: [MOD] Snoopy/Dale PatchMod - Civilization Fanatics' Forums
téléchargement: Civilization Fanatics' Forums - Downloads Database - [C4C] PatchMod (Bug fixes + More)


- 2 plots radius: (une colonie peut exploiter 20 cases et non plus 8) Civilization Fanatics' Forums - Downloads Database - 2-Plots City Radius (Col2)

- Animal husbandry : Civilization Fanatics' Forums - Downloads Database - Animal Husbandry for Civ4 Colonization


- New advisor screens (Col1-like) - Civilization Fanatics' Forums


2) Modmod

[A compléter]

Dernière modification par Robert Surcouf ; 29/07/2010 à 19h50.
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